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CSE-211_Part_2

Topic Covered: "Superscalar 1 Basic Two-way In-order Superscalar Fetch Logic and Alignment , Memory Management Introduction Base and Bound Registers Page Based Memory Systems Translation and Protection TLB Processing, Baseline Superscalar and Alignment, Interrupts and Bypassing Interrupts and Exceptions Introduction to Out-of-Order Processors Review of Out-of-Order Processors"

Introduction to Superscalar Processors

Definition:
A superscalar processor can execute multiple instructions per clock cycle by leveraging multiple execution units, enhancing instruction throughput compared to scalar processors that handle one instruction at a time.


Key Concepts

  1. Parallelism:

    • Definition: The ability to execute multiple instructions simultaneously by identifying independent instructions within a program.
    • Goal: Increase the number of instructions executed per cycle without requiring changes to the program.
  2. Pipelining:

    • Overlaps instruction stages (fetch, decode, execute, etc.) across multiple instructions, like a factory assembly line.
  3. Dynamic Scheduling:

    • Reorders instructions dynamically (out-of-order execution) to keep execution units busy and reduce waiting times.

How It Works

  1. Fetch Stage: Fetches multiple instructions (e.g., 4 per cycle).
  2. Decode Stage: Decodes instructions to identify required operations and execution units.
  3. Dispatching: Sends instructions to available execution units; idle units handle non-dependent tasks.
  4. Execution: Executes tasks in parallel across units.
  5. Write-Back Stage: Stores results for use in subsequent instructions.

Example Execution

For instructions like ADD, SUB, MUL, and DIV:

  • Cycle 1: Fetch ADD and SUB.
  • Cycle 2: Decode and execute ADD and SUB.
  • Cycle 3: Fetch MUL and DIV, execute MUL, and prepare DIV when operands are ready.
  • Cycle 4: Execute DIV once operands are available.

Advantages

  1. Higher Performance
  2. Efficient Resource Utilization
  3. Improved Throughput

Challenges

  1. Complex Design
  2. Dependency Management
  3. Power Consumption

2. Basic Two-way In-Order Superscalar

Definition:
A two-way in-order superscalar processor can issue and execute two instructions per clock cycle while ensuring they are executed in the order they appear in the instruction stream. This design offers a balance between instruction-level parallelism (ILP) and simplicity.

Key Features

  1. Two Execution Units:
    • The processor has two execution units that can process two instructions simultaneously.
  2. In-Order Execution:
    • Instructions are executed in the order they are fetched, ensuring that dependencies are respected.
  3. Instruction Fetching:
    • Fetches two instructions per cycle, increasing throughput compared to scalar processors.

How It Works

  1. Fetch Stage:
    • Retrieves two instructions at once from memory.
    • Example: ADD R1, R2, R3 and SUB R4, R1, R5.
  2. Decode Stage:
    • Decodes both instructions to determine the operations and which execution unit they will use.
  3. Dispatching:
    • Sends the instructions to two separate execution units (one instruction to each unit).
  4. Execution:
    • Instructions are executed in parallel, but results are produced in the order they were fetched.
    • If one instruction modifies a register used by the next, the second instruction waits.
  5. Write-Back Stage:
    • After execution, results are written back to the register file, preserving the original instruction order.

Example Execution

For the following instructions:

css
ADD R1, R2, R3 SUB R4, R1, R5 MUL R6, R1, R7 DIV R8, R4, R6
  • Cycle 1:
    • Fetch ADD and SUB, decode, and dispatch to execution units.
  • Cycle 2:
    • ADD executes, while SUB waits for R1 to be updated.
    • Fetch and decode MUL and DIV, but MUL must wait for R1.
  • Cycle 3:
    • ADD completes, updating R1.
    • Now SUB executes with the updated R1, and MUL and DIV are dispatched for the next cycle.
  • Cycle 4:
    • SUB completes.
    • MUL executes with the updated R1, and DIV is ready to execute in the next cycle.

Advantages

  1. Simplicity
  2. Moderate Performance Improvement
  3. Predictable Behavior

Challenges

  1. Limited Instruction-Level Parallelism:
    • Only two instructions can be executed simultaneously, limiting the performance boost compared to higher-way superscalar processors.
  2. Dependency Stalls:
    • If instructions are dependent on each other, later instructions may stall, reducing efficiency.
  3. Increased Complexity:
    • While simpler than out-of-order designs, managing two execution units and control logic adds complexity compared to scalar processors.



3. Fetch Logic and Alignment, Memory Management Introduction

Fetch Logic refers to the mechanism used by a processor to retrieve instructions from memory, which plays a vital role in CPU performance. Efficient fetching and proper instruction alignment are crucial for maximizing resource utilization and ensuring smooth execution.


Fetch Logic

  1. Instruction Fetching:
    • The Program Counter (PC) holds the address of the next instruction to be executed.
    • When an instruction is fetched, the PC is incremented to point to the address of the subsequent instruction.
  2. Instruction Cache:
    • Modern processors employ an instruction cache to store recently fetched instructions for faster access.
    • Cache Hit: If the instruction is found in the cache, it is fetched from there.
    • Cache Miss: If the instruction is not in the cache, it is fetched from main memory, which is slower.
  3. Speculative Fetching:
    • Some processors implement speculative fetching, where instructions are fetched before it's confirmed whether they will be needed.
    • Based on predicted program behavior, speculative fetching helps reduce stalls and improve performance by minimizing wait times.

Alignment

  1. Byte Alignment:

    • Alignment refers to how instructions are positioned in memory. For example, a 32-bit instruction may need to be aligned to addresses that are multiples of 4.
    • Proper alignment ensures that instructions are stored in memory locations that can be accessed efficiently by the CPU.
  2. Alignment Issues:

    • Misaligned Instructions: When instructions are not properly aligned, the processor may need to access multiple memory locations to fetch a single instruction.
    • Impact on Performance: Misalignment can cause delays, as the processor has to perform extra memory accesses, leading to longer fetch times and a reduction in overall performance.
    • Modern Processors: While most modern processors handle misalignment issues to some extent, performance can still be affected, especially for instructions that are heavily misaligned.

Introduction to Memory Management:

Memory management is a fundamental function of an Operating System (OS) that involves coordinating and controlling both physical and virtual memory to ensure efficient utilization of system resources. It enables the OS to allocate memory to processes, manage memory fragmentation, and maintain process isolation for protection and security.


Core Aspects of Memory Management

  1. Physical Memory

  2. Virtual Memory

  3. Paging

  4. Segmentation

  5. Memory Allocation

  6. Protection and Security


4. Base and Bound Registers

Base and Bound Registers are a memory management technique used primarily in operating systems to manage memory allocation for processes. This approach helps to simplify the memory addressing process and provides a level of protection and isolation for processes. It allows a program to access memory within a specific range, preventing it from accessing memory allocated to other programs or the operating system itself.


Key Concepts

  1. Base Register:

    • The base register holds the starting address of a process's allocated memory segment. When a program is loaded into memory, the operating system sets the base register to the address where the program begins.
    • All memory accesses made by the program are offset from this base address. This means that when the program refers to a memory address, the actual physical address is calculated as: Physical Address=Base Register+Offset
  2. Bound Register:

    • The bound register specifies the size of the memory segment allocated to the process. It defines the maximum offset that the program can use.
    • If a program tries to access memory beyond the limit defined by the bound register, the operating system generates an error (usually resulting in a segmentation fault or access violation). This ensures that a program cannot interfere with the memory of another program or the OS.

Advantages of Base and Bound Registers

  1. Memory Protection

  2. Simplicity

  3. Dynamic Loading

Disadvantages of Base and Bound Registers

  1. Fragmentation

  2. Limited Address Space

  3. Lack of Flexibility

5. Page-Based Memory Systems(Paging):

Page-based memory systems are a common method used in modern operating systems for managing memory. This technique divides the memory into fixed-size units called pages, allowing for efficient memory allocation, protection, and management. Page-based systems are foundational to implementing virtual memory, enabling applications to use more memory than what is physically available.


Key Concepts

  1. Pages:

    • A page is a fixed-size block of memory, typically ranging from 4 KB to 64 KB. The exact size can vary based on the architecture and operating system.
    • When a program is loaded into memory, it is divided into pages, which can be stored in non-contiguous physical memory locations.
  2. Page Table:

    • The page table is a data structure maintained by the operating system that maps virtual pages to physical frames in memory.
    • Each process has its own page table, which keeps track of which pages are currently in memory, where they are stored, and their corresponding physical addresses.
  3. Logical Address Space:

    • Each process operates in its own logical address space, which is the range of virtual addresses it can use. These virtual addresses are translated into physical addresses using the page table.
  4. Page Frame:

    • A page frame is a fixed-size block of physical memory that can hold a single page. The physical memory is divided into page frames, which correspond to virtual pages.

Advantages of Page-Based Memory Systems

  1. Efficient Memory Utilization

  2. Isolation and Protection

  3. Support for Virtual Memory


Challenges of Page-Based Memory Systems

  1. Overhead of Page Tables

  2. Page Faults

  3. Fragmentation

Paging Algorithm:

i. First-In-First-Out (FIFO)

  • Description: Replaces the oldest page in memory (the one that has been in memory the longest).
  • Implementation: Uses a queue to track the order of pages in memory.
  • Advantage: Simple to implement.
  • Disadvantage: May replace frequently used pages, leading to poor performance (e.g., Belady's Anomaly).
  • Example:
  • Page ReferenceFrames StatePage Fault
    7[7, -, -]Yes
    0[7, 0, -]Yes
    1[7, 0, 1]Yes
    2[0, 1, 2]Yes
    0[0, 1, 2]No
    3[1, 2, 3]Yes
    0[2, 3, 0]Yes
    4[3, 0, 4]Yes

    Total Page Faults: 6


ii. Least Recently Used (LRU)

  • Description: Replaces the page that has not been used for the longest time.
  • Implementation:
    • Maintain timestamps for each page (updated on access).
    • Alternatively, use a stack to keep track of page access order.
  • Advantage: More efficient than FIFO as it considers page usage history.
  • Disadvantage: Higher overhead for maintaining access history.
  • Example:
  • Page ReferenceFrames StatePage Fault
    7[7, -, -]Yes
    0[7, 0, -]Yes
    1[7, 0, 1]Yes
    2[0, 1, 2]Yes
    0[0, 1, 2]No
    3[1, 2, 3]Yes
    0[0, 2, 3]Yes
    4[0, 3, 4]Yes

    Total Page Faults: 6

    .

iii. Optimal Page Replacement (OPT)

  • Description: Replaces the page that will not be used for the longest period in the future.
  • Implementation: Requires knowledge of future references (used primarily for theoretical comparison).
  • Advantage: Guarantees the minimum number of page faults.
  • Disadvantage: Impractical for real-time systems.
  • Example:
  • Page ReferenceFrames StatePage Fault
    7[7, -, -]Yes
    0[7, 0, -]Yes
    1[7, 0, 1]Yes
    2[7, 1, 2]Yes
    0[7, 1, 2]No
    3[3, 1, 2]Yes
    0[0, 1, 2]Yes
    4[4, 1, 2]Yes

    Total Page Faults: 6


iv. Least Frequently Used (LFU)

  • Description: Replaces the page that has been used the least frequently.
  • Implementation: Maintain a counter for each page, incremented on access.
  • Advantage: Prioritizes frequently used pages.
  • Disadvantage: Suffers if old pages have high counts but are no longer used.
  • Example:
  • Page ReferenceFrames StatePage Fault
    7[7, -, -]Yes
    0[7, 0, -]Yes
    1[7, 0, 1]Yes
    2[0, 1, 2]Yes
    0[0, 1, 2]No
    3[1, 2, 3]Yes
    0[0, 2, 3]Yes
    4[0, 3, 4]Yes

    Total Page Faults: 6

6. Translation and Protection:

In modern computing, effective memory management is critical for ensuring that applications run smoothly, securely, and efficiently. Two key components of memory management are translation and protection


i. Address Translation

Address Translation is the process of converting a program's virtual address into a physical address in memory. This process is essential in systems that implement virtual memory, allowing applications to use a larger address space than what is physically available in RAM.

Key Concepts in Address Translation

  1. Virtual Address Space:

    • Each process operates within its own virtual address space, which is the range of addresses that the process can use.
    • Virtual addresses are independent of the physical memory layout, allowing multiple processes to run simultaneously without conflicts.
  2. Physical Address Space:

    • This refers to the actual physical memory (RAM) installed on the system. Each physical address corresponds to a specific location in RAM.
  3. Page Tables:

    • Page tables are crucial for address translation in a page-based memory system. They maintain mappings between virtual pages and physical frames.
    • Each entry in a page table typically contains:
      • The frame number in physical memory.
      • Additional information such as validity and protection bits.

Address Translation Process

  1. Virtual Address Format:

    • A virtual address is divided into two parts:
      • Page Number: Identifies which virtual page the address belongs to.
      • Offset: Specifies the exact location within that page.
  2. Lookup in Page Table:

    • When a program accesses a virtual address, the memory management unit (MMU) uses the page number to look up the corresponding physical frame in the page table.
    • The physical address is calculated by combining the frame number and the offset: Physical Address=Frame Number×Page Size+Offset
  3. Handling Page Faults:

    • If the page is not in memory (a page fault), the operating system must fetch it from secondary storage (disk). This involves:
      • Finding an empty frame or evicting a frame using a page replacement algorithm.
      • Updating the page table to reflect the new mapping.

ii. Memory Protection

Memory Protection is a mechanism that prevents processes from accessing memory locations that they do not own. This is vital for ensuring system stability, security, and data integrity.

Key Concepts in Memory Protection

  1. Process Isolation:

    • Each process has its own isolated address space, preventing one process from accessing or corrupting the memory of another process.
  2. Access Rights:

    • Memory protection mechanisms enforce access rights for different segments of memory. Common rights include:
      • Read: Allows the process to read data from that memory area.
      • Write: Allows the process to modify data in that memory area.
      • Execute: Allows the process to execute code from that memory area.
  3. Protection Bits:

    • Each entry in a page table often includes protection bits that define the access rights for that page. For example:
      • If a page is marked as read-only, any attempt by a process to write to that page will trigger a protection fault.

7. TLB Processing, Baseline Superscalar and Alignment, Interrupts, and Bypassing:

i. TLB Processing:

  • Translation Lookaside Buffer (TLB) is a memory cache that is used to reduce the time taken to access the page table during address translation. It is a crucial part of the memory management system in modern processors, especially those that implement virtual memory.

Key Concepts
  • Function of TLB:
    • The TLB stores recent translations of virtual addresses to physical addresses, allowing the CPU to quickly retrieve this information without accessing the slower main memory.
  • Structure:
    • The TLB is typically a small, fast cache that holds a limited number of entries (e.g., 32, 64, or 128). Each entry usually consists of:
      • Virtual Page Number: The virtual address part used to access the TLB.
      • Physical Frame Number: The corresponding physical address.
      • Access Control Information: Protection bits that indicate permissions (read/write/execute).
TLB Lookup Process
  1. Address Generation:

    • When the CPU generates a virtual address, it first checks the TLB for a matching virtual page number.
  2. TLB Hits and Misses:

    • TLB Hit Ratio: The hit ratio is the fraction of memory accesses that are successfully translated by the TLB.

      TLB Hit Ratio=Number of TLB Hits\Total Memory Accesses
    • TLB Miss: If the entry is not found, the CPU must consult the page table in memory to perform a translation, which is slower.
    • TLB Miss Ratio=1TLB Hit Ratio
  3. Effective Memory Access Time (EMAT): The EMAT includes both TLB lookup time and the time it takes to access the main memory in case of a TLB miss.

    EMAT=TLB Hit Time+TLB Miss Ratio×(Page Table Lookup Time+Memory Access Time)
    • TLB Hit Time: Time to access the TLB (usually much smaller than the time for a memory access).
    • Page Table Lookup Time: Time spent searching the page table when a TLB miss occurs.
    • Memory Access Time: Time taken to access the actual data in memory.
  4. TLB Access Time: The total time taken to access memory, considering the TLB lookup.

    TLB Access Time=TLB Hit Time+TLB Miss Ratio×Page Table Lookup Time

ii. Baseline Superscalar and Alignment

Superscalar processors can execute multiple instructions simultaneously during a single clock cycle. This architecture improves the overall performance of a CPU by increasing instruction throughput.

Key Concepts
  • Instruction Pipeline:

    • Superscalar processors use instruction pipelines to fetch, decode, execute, and write back multiple instructions concurrently.
  • Instruction Issue:

    • Instructions are issued to multiple execution units (ALUs, FPUs, etc.) in parallel. The ability to issue multiple instructions depends on the availability of resources and instruction dependencies.
Alignment in Superscalar Processors
  • Instruction Alignment:
    • Superscalar processors often require instructions to be aligned in memory. Misaligned instructions can lead to additional cycles needed to fetch and decode, impacting performance.
  • Alignment Example:
    • For example, if 32-bit instructions need to start at addresses that are multiples of 4, the fetch logic must ensure that instruction streams respect this alignment to avoid penalties during execution.



iii. Bypassing

Bypassing is a technique used in CPU architectures to optimize performance by reducing data hazards, particularly in pipelined processors.

Key Concepts
  • Data Hazards:

    • Occur when an instruction depends on the result of a previous instruction that has not yet completed. 
    • There are three types:
      • RAW (Read After Write): An instruction reads a value before a previous instruction writes it.
      • WAR (Write After Read): An instruction writes a value before a previous instruction reads it.
      • WAW (Write After Write): An instruction writes a value before another instruction writes to the same location.
  • Bypassing Mechanism:

    • Bypassing allows data to be fed directly from one pipeline stage to another without going through the register file.
    • For example, if an arithmetic instruction produces a result that is immediately needed by a subsequent instruction, bypassing can send the result directly from the execution stage of the first instruction to the decode stage of the second instruction.
Example of Bypassing:
  • Consider the following instruction sequence:

    ADD R1, R2, R3 ; R1 = R2 + R3 SUB R4, R1, R5 ; R4 = R1 - R5
  • Without bypassing, the second instruction may need to stall until the first instruction writes its result to R1. With bypassing, R1 can directly supply the value needed by the SUB instruction, allowing it to proceed without delay.

iv. Interrupts and Exceptions:

In computing, interrupts and exceptions are crucial mechanisms that allow a processor to respond to events or conditions that require immediate attention. While both serve to change the flow of execution in a program, they arise from different sources and are handled in distinct ways. Understanding these concepts is essential for grasping how operating systems and hardware interact to maintain system performance and reliability.


i. Interrupts

Interrupts are signals generated by hardware or software that temporarily halt the execution of a program. They allow the CPU to respond to asynchronous events, such as I/O requests, timer expirations, or user inputs.

Key Concepts

  • Types of Interrupts:
    • Hardware Interrupts:
      • Generated by external devices (e.g., keyboard, mouse, disk drives) when they require CPU attention.
      • Examples: Keyboard input (when a key is pressed), network packet arrival.
    • Software Interrupts:
      • Generated by programs when they need to request system services from the operating system (also known as system calls).
      • Examples: A program requests to read a file or allocate memory.
    • Timer Interrupts:
      • Generated by the system timer at regular intervals, allowing the operating system to perform scheduling tasks and manage time-sharing among processes.

Interrupt Handling Process

  1. Interrupt Generation: When an interrupt occurs, the CPU stops executing the current program and saves its state (registers and program counter).
  2. Interrupt Vectoring: The CPU consults an interrupt vector table, which contains addresses of the interrupt handlers (special routines that process interrupts) for different types of interrupts.
  3. Interrupt Service Routine (ISR): The CPU jumps to the ISR associated with the interrupt, executing the code necessary to handle the event (e.g., reading input from a device).
  4. Completion: Once the ISR completes, the CPU restores the previous state and resumes execution of the interrupted program.

ii. Exceptions

Exceptions are special conditions that arise during the execution of a program, typically due to an error or an exceptional condition. They can be thought of as synchronous interrupts because they occur as a direct result of executing a particular instruction.

Key Concepts

  • Types of Exceptions:
    • Synchronous Exceptions:
      • Occur as a direct result of executing an instruction.
      • Examples: Division by zero, invalid memory access (segmentation fault), illegal instruction.
    • Asynchronous Exceptions:
      • Although primarily considered synchronous, they can also include conditions like page faults, which occur when a program accesses a page not currently in memory.

Exception Handling Process

  1. Exception Generation: When an exception occurs, the CPU halts the current instruction execution and saves the state.
  2. Exception Vectoring: Similar to interrupts, the CPU uses an exception vector table to determine the address of the appropriate exception handler.
  3. Exception Handler: The exception handler executes to address the issue (e.g., by handling the division by zero error, terminating the process, or invoking a fallback mechanism).
  4. Resumption or Termination: After handling the exception, the CPU can either resume execution of the program (if possible) or terminate it if the error is unrecoverable.

Key Differences Between Interrupts and Exceptions

Feature Interrupts Exceptions
Origin External (hardware and software) Internal (arising from instruction execution)
Timing Asynchronous Synchronous
Cause Events like I/O requests Errors like division by zero
Handler Interrupt Service Routine (ISR) Exception Handler
Resume Execution Always resumes after handling May or may not resume, depending on the error



9. Introduction to Out-of-Order Processors:

In modern computing, performance is crucial, and out-of-order (OoO) processors play a vital role in enhancing instruction throughput and overall efficiency. Unlike in-order processors, which execute instructions strictly in the order they appear, out-of-order processors allow for more flexibility in execution. 


What are Out-of-Order Processors?

Out-of-Order Processors are CPU designs that allow instructions to be executed in a different order than they appear in the program. This flexibility enables the processor to make better use of available resources and mitigate delays caused by instruction dependencies or resource contention.

Key Characteristics of Out-of-Order Execution

  • Dynamic Instruction Scheduling:
    • The processor reorders instructions at runtime based on their availability and dependencies rather than following the original program order.
  • Instruction Level Parallelism (ILP):
    • OoO processors exploit ILP by executing multiple instructions concurrently, increasing throughput and overall performance.

 How Out-of-Order Execution Works

The execution of instructions in an out-of-order processor involves several key components and stages:

Key Components

  1. Instruction Queue:

    • When instructions are fetched, they are placed into an instruction queue. The queue allows the processor to hold instructions before they are dispatched for execution.
  2. Reorder Buffer (ROB):

    • The ROB is a structure that holds the results of executed instructions until they can be written back to the register file in the original program order. This ensures that the processor can maintain the illusion of sequential execution.
  3. Reservation Stations:

    • Each functional unit (e.g., ALU, FPU) has associated reservation stations where instructions wait for their operands to become available. When all operands are ready, the instruction can execute.
  4. Functional Units:

    • These are the actual hardware components that perform the arithmetic and logical operations. Multiple functional units allow for parallel execution of instructions.

Execution Steps

  1. Instruction Fetch:

    • Instructions are fetched from memory and placed into the instruction queue.
  2. Dispatch:

    • The processor examines the instruction queue to identify instructions that are ready to execute (i.e., those whose operands are available).
    • These instructions are dispatched to the appropriate functional units.
  3. Execution:

    • Instructions execute out of order based on the availability of resources. For example, an instruction that does not depend on a previous instruction may execute even if its predecessor is still waiting.
  4. Completion and Commit:

    • Once an instruction completes execution, its result is stored in the ROB.
    • The instruction commits its result in the original program order. The ROB ensures that results are only written back to the architectural state (registers/memory) once all preceding instructions have been committed.

 Advantages of Out-of-Order Execution

Out-of-order processors offer several significant benefits:

  1. Increased Performance

  2. Reduced Latency

  3. Better Resource Utilization

 Challenges of Out-of-Order Execution

  1. Complex Hardware Design

  2. Power Consumption

  3. Increased Latency for Some Instructions

Review of Out-of-Order Processors:

Out-of-order (OoO) processors are a critical advancement in CPU architecture designed to enhance performance by allowing instructions to be executed in a non-sequential manner. 


Key Concepts

  1. Dynamic Instruction Scheduling:

    • Out-of-order processors reorder instructions based on their availability and dependencies during runtime. This allows for better utilization of CPU resources and improves instruction throughput.
  2. Key Components:

    • Instruction Queue: Holds instructions until they can be dispatched for execution.
    • Reorder Buffer (ROB): Temporarily stores the results of executed instructions to ensure they are committed in the correct order.
    • Reservation Stations: Allow instructions to wait for their operands before execution.
    • Functional Units: Hardware components that perform the actual computations (e.g., Arithmetic Logic Units (ALUs), Floating Point Units (FPUs)).
  3. Execution Process:

    • Instructions are fetched and placed in the queue, dispatched when their operands are available, executed by the appropriate functional unit, and then completed results are stored in the ROB until they can be committed.

Advantages of Out-of-Order Processors

  1. Increased Throughput

  2. Reduced Stalls

  3. Better Resource Utilization

  4. Improved Performance for Diverse Workloads


Challenges of Out-of-Order Processors

  1. Complex Hardware Design

  2. Power Consumption

  3. Latency Issues

  4. Design Trade-offs

Real-World Implications

  1. Performance Gains in Modern Applications

  2. Impact on Software Development

  3. Industry Standards


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